rulebase

Liar's Dice

The goal of Liar's Dice is to be the last player holding at least one die. You win by successfully bluffing about what you have, catching others in a lie, or bidding so accurately that you survive the round.


Setup

  • Players: 2 to 6+ players.
  • Equipment: Each player needs 1 dice cup and 5 standard six-sided dice (d6).

How to Play

1. The Roll

Everyone places their 5 dice in their cup, shakes it, and flips it upside down onto the table.

  • Look at your own dice by peeking under your cup.
  • Keep your dice hidden from everyone else.

2. The Bidding

The first player makes an opening bid consisting of a quantity and a face value (for example: "There are at least five 4s on the table").

The Wildcard Rule: 1s are wild. They count as whatever face value is currently being bid. If you bid five 4s, any 1s on the table count as 4s toward that total.

Going clockwise, each player must either Raise the Bid or Call "Liar".

Option A: Raise the Bid

To raise, you must increase the value of the bid. You can do this in two ways:

  • Higher quantity, any face: Keep the same face value or pick a different one, but increase the total count (e.g., five 4s becomes six 4s, or six 2s).
  • Higher face, same quantity: Keep the quantity the same but pick a higher number on the die (e.g., five 4s becomes five 5s).

Option B: Call "Liar" (Dudo)

If the player before you makes a bid you think is impossible across all the hidden dice on the table combined, you call them a liar. This stops the round immediately.


Resolving a Challenge

When someone calls "Liar," every player lifts their cup to reveal their dice. Count the total number of dice matching the final bid (remembering to count 1s as wild).

  • If the actual count is LESS than the bid: The bidder was bluffing. The bidder loses 1 die to the center of the table.
  • If the actual count is EQUAL TO or GREATER than the bid: The bid was safe. The challenger loses 1 die.

The player who lost a die starts the next round by rolling first. If they are completely out of dice, they are eliminated, and the player to their left starts.


Bidding on Wildcards (Aces)

Because 1s are wild, they have special rules when you want to shift the bid to them directly. When bidding on 1s, they lose their wild status—only actual 1s count.

ActionStandard RuleExample
Normal RaiseHigher quantity of any face, OR same quantity of a higher faceFrom five 4s to six 2s OR five 5s
Switching to 1sHalve the current quantity, round up, change face to 1From seven 4s to four 1s (7 / 2 = 3.5 -> 4)
Switching off 1sMust double the quantity of 1s and add 1, face can be any normal numberFrom four 1s to nine 3s (4 * 2 + 1 = 9)

The Palifico Round

The first time any player drops down to exactly 1 die left, a special "Palifico" round is triggered. For this round only:

  • 1s are no longer wild.
  • The starting player can choose any face value (including 1s).
  • Subsequent players cannot change the face value bid; they can only raise the quantity.